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Project 2010–2012

Blender 3D Animations

From age 10 to 12, I taught myself 3D modeling and animation in Blender.

What I made

I started with tutorials — Minecraft characters, basic scenes. Within two years I could model characters from scratch without them.

The most complex was Spiderman: modeled and rigged from nothing, animated to move. I also built a city and tried to animate him flying through it. The city worked. The camera movement worked. Spiderman never flew there.

Spiderman model, built from scratch in Blender

I also modeled a teddy bear — fur and all.

Teddy bear with fur shader

Why I learned it

I was obsessed with filmmaking and decided I needed to understand every layer of it — including CGI. Blender was the path into that. I also learned Adobe Premiere Pro and After Effects at the same time, doing VFX work for my short films: explosions, gunshots, compositing. More on that in Short Films.

What it gave me

Computers became a problem-solving environment before I had any formal reason to treat them that way. Nothing I learned here came from school — it came from picking something hard, breaking it, and figuring out why.