Blender 3D Animations
From age 10 to 12, I taught myself 3D modeling and animation in Blender.
What I made
I started with tutorials — Minecraft characters, basic scenes. Within two years I could model characters from scratch without them.
The most complex was Spiderman: modeled and rigged from nothing, animated to move. I also built a city and tried to animate him flying through it. The city worked. The camera movement worked. Spiderman never flew there.

I also modeled a teddy bear — fur and all.

Why I learned it
I was obsessed with filmmaking and decided I needed to understand every layer of it — including CGI. Blender was the path into that. I also learned Adobe Premiere Pro and After Effects at the same time, doing VFX work for my short films: explosions, gunshots, compositing. More on that in Short Films.
What it gave me
Computers became a problem-solving environment before I had any formal reason to treat them that way. Nothing I learned here came from school — it came from picking something hard, breaking it, and figuring out why.